Crudaluna Media's entry for Gamedev.js Jam 2024:
https://itch.io/jam/gamedevjs-2024

Default controls:
     arrow keys         move
     X/V                 jump
     Z/C                attack
...or plug a gamepad!

Embark on a whimsical journey "Into the Kaloo", a charmingly surreal world crafted for your exploration! Designed for the fantasy console PICO-8, this delightful platformer invites you to dive into a whimsical land filled with secret paths, goofy monsters, and gleaming coins waiting to be collected.

Prepare to be enchanted by its retro-inspired graphics, evoking a nostalgic charm, while the lively chiptune soundtrack sets the perfect tone for your adventure. Traverse through vibrant landscapes, unraveling the mysteries of Kaloo as you leap, dodge, and discover hidden treasures along the way.

Are you ready to uncover its secrets and conquer its challenges?

Listen to OST on Bandcamp: 
https://crudaluna.bandcamp.com/album/into-the-kaloo-ost

Download

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Click download now to get access to the following files:

Into the Kaloo - Windows 992 kB
Into the Kaloo - macOS 7.3 MB
Into the Kaloo - Linux 752 kB
Into the Kaloo - PICO-8 75 kB

Comments

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(+1)

Excellent game! good work.

(+2)

Nice! I played this to the end and defeated the final boss (which was my favorite part of the game -- I thought the way you structured it was creative).  I enjoyed the NES vibes here, from the chiptune to the injury-bounce to the change-up in colors of the tileset in successive rounds.  I liked that you created many different styles of enemies, too.  I was an avid coin-collector in the opening stanzas, but after a while it didn't feel like it advanced my journey, so I laid off a bit -- perhaps that's why I didn't get a full % in the final calculation (or maybe there were secret areas...).  

Some feedback that I hope is helpful:  I thought the arrow could be a bit more quickly responsive to the push of the button, as I spent a lot of time trying to hit the shoot button as soon as I pressed jump so that it would fire when I was still in the air.  I also thought "coyote time" on the platform jumps could help the feel.

Nice work!

(1 edit) (+2)

Man, your feedback made my day ! :O Watching even a single user to deep dive into your own little game is the best reward for any game dev. I really appreciated how you could grasp what you liked from every aspect of "Into the Kaloo" and always point something to improve. Thank you for the feedback and, most importantly, thanks for playing :))

me right now: